![]() In handheld mode, our only grip would be that text becomes rather small, especially buried within some of the submenus. Visually Streets of Rouge does the job well, the pixelated characters and environments give the game personality without being overbearing. The just one more go factor is high with Streets of Rouge as you want to collect more money for that next upgrade or finish the level you started forty-seven attempts ago. Honestly, clocking up hundreds of hours seems like it could be an easy task if the game draws you in. As alluded to earlier, the levels are randomly generated for each playthrough so although the essence remains the same each attempt will have some slight layout differences. Each location offers a unique setting coupled with its own set of novel obstacles to overcome. The meat of the game is sectioned into distinct areas that are split again into sub levels. Well, that is until a rival gang gets involved and all hell breaks out. On a number of occasions, the stealth option seemed the most logical route and in a way, it’s fun to at least attempt to not kill anyone. Most will take no longer than a few minutes to clear but with so many unpredictable factors at play it’s always going to be a unique journey. Missions range from the basic hunt and destroy/collect/return style objective to the slightly more out there involving ghosts, killer robots or simply drinking a brew. It is an invaluable tool on the road to success. It highlights other key areas of interest on the map such as optional missions, shops and everything in-between. The sub-menu is linked to the face buttons which brings up an overview map but is also home to the objectives you currently have been tasked with. After twenty plus hours of playtime on the clock, we still hadn’t fully experienced all that Streets of Rouge had to offer. ![]() With around twenty playable characters it’s all about finding the best fit, collecting upgrades and unlocking perks. ![]() This generally tends to be followed by some instant and untimely deaths for the player so don’t expect to complete it on your first run. Gameplay is electric, a no holds barred slugfest, throwing you straight into the action. With this all sorted it’s time to set off on the next run. Perfect! You know what, it’s the simple quality of life additions like this that instantly elevate a game to the next level and shows that the developer was passionate about their vision. Home to Mutations, Loadouts, Co-op, Perks along with the choice to actually start the game. It provides a quick and simple way to access a plethora of in-game options. With the tutorial done and dusted you are free to investigate and explore the basecamp. The gameplay style borrows heavily from the best in the genre but expertly expands on the core framework that made us fall in love with it. The story is by the by, it’s an interesting concept but we’re all here to find out about the action and fans of the odd roguelike or two will not be disappointed. Loading is relatively quick and after a smart tutorial, you are good to go with this great adventure. The game boots up flashing the logo right in your face, it will look familiar if you have played the excellent Streets of Rage but this package is pure Gungeon spliced with Grand Theft Auto and a side of The Escapists in the visual department. With a heavy focus on playing the game the way you want it’s time for us to see if this offering is tough enough for the job. Randomly generated cities are overflowing with criminals and require a group of customizable vigilantes to wipe away the corruption that has taken hold like a disease. Matt Dabrowski teams up with publisher TinyBuild Games to bring Streets of Rogue to a console near you, namely the Nintendo Switch.
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